North American Cover Art Samurai Warriors 2 ( 戦国無双2, Sengoku Musō 2, Sengoku Musou 2 in Japan) is a sequel to the original, created by and. The game was released in 2006 for the and, and ported to in 2008. Like the series, an Empires expansion was released as well, and an Xtreme Legends expansion followed on August 23, 2007 in Japan. The game, alongside its two expansions, Xtreme Legends and Empires also receive a HD-enhanced port for and under the name Sengoku Musou 2 with Moushouden & Empires HD Version., the sequel to SW2 and the third game in the series was released in December 2009 for the. Contents. Logitech momo racing wheel settings f1 2012. Gameplay The gameplay of Samurai Warriors 2 builds on the first Samurai Warriors by adding new characters and new features, such as the removal of the traditional range attacks in favor of the addition of two unique special abilities that differ from character to character.
For example, can either summon new soldiers to the battlefield or improve the combat abilities of nearby allies, can either whistle to call his mount to his side or perform a flaming charge, and can either increase the strength of her weapon or summon lightning to stun nearby enemy soldiers. In addition, characters movesets can evolve in a larger variety as they level up, elaborating on either their combo, charge or special attacks, with the progression of each character being different from the next.
This leads to the characters having 1 of 3 different button combos. A returning element from the original Samurai Warriors is the (Infinite Castle in the Japanese version).
In this mode, the player chooses a character and fights through an endless castle. After choosing the character, 4 random missions will be given to the player to choose from. To choose a mission the player must pay a fee to perform the mission, though there are certain missions that do not require a fee. After that, the player enters the castle, and a mission will be triggered.
After succeeding in the mission, the stairway to the next floor opens, and the player will be able to proceed to the next floor where there will be another mission to complete in order to proceed to the next floor, and so on. Playable characters in the game (except for and ) have their own stories.
Each story contains five stages (except for and, who both have six stages), plus a 'Dream Stage' or 'Gaiden' (Side Quest) in the Japanese version, that effectively asks 'what if'. For example, Yukimura Sanada's Dream/Gaiden stage puts him into a battle that took place historically between his fourth and fifth stages ( and respectively).
Correspondingly, since and both have endings where they won their historically final battles and survived, their Dream stages have them mopping up their gathered opposition. This game also contains a mini-game as an additional feature. Up to four players can participate in this mode, and each player has to choose a character. The game's goal is to collect the requested amount of gold (depending on the player's settings).
At the beginning of the game, three flags for each player will be divided in the map, and players can earn gold and raise their ranks by collecting their respective flags and returning to their home square. Additionally, a player can buy territories on the map, or challenge another player for the control of a territory. There are six types of challenges in the game: Annihilate (requires the players to defeat as many enemies as possible), Chase (requires the players to defeat as many fleeing Fire Ninjas as possible), Destroy (requires the players to destroy as many boulders as possible), Race (requires the players to break through the doors to reach the end before the opponent does), Reveal (requires the players to uncover as many Sky Ninjas as possible), and Steal (requires the players to collect as much gold as possible).
The CAW (Create-A-Warrior) mode from the original Samurai Warriors has been removed, but it was reintroduced in Samurai Warriors 2 Empires. Characters. Main article: The game features a total of 26 characters, compromising of 16 characters returning and 10 new, some of them were former unique from previous game. Almost all characters from previous game (including Xtreme Legends additions) return with the exception of, and, although the new character seems to be a replacement for Kunoichi due to similarities in combat characteristics and skills. Two returning characters, and do not have their own story mode, although they still can be played in other modes.
Similar to previous games, the game also features two unique NPCs: and that can be unlocked as unplayable special bodyguards. Characters marked with. are starting characters Characters marked with. were made playable in expansion games Characters marked with. are unique NPCs throughout the installment and its expansions Characters are arranged by the installment they were debuted in. SW SW2. The English voice production was provided by Montreal recording studio Agile Sound, with the voice casting provided by their sister company Total Casting.
The 6000 lines for the 33 characters were recorded in 33 days using 25 actors. Expansions Samurai Warriors 2: Empires Samurai Warriors 2: Empires, Series, Release PlayStation 2.: October 24, 2013 Mode(s) 1–2 players Samurai Warriors 2: Empires (戦国無双2 Empires) is an expansion to the original Samurai Warriors 2 and the third Empires expansion by Koei (The first was, and the second was ), available for and, as well as and in a compilation with the original and Xtreme Legends. The game was first released in Japan on November 16, 2006. Very similar to both Dynasty Warriors 4 Empires and Dynasty Warriors 5 Empires, the game features the strategic and tactical Empire Mode that combines the gameplay of Samurai Warriors and several turn-based strategy elements from and. The Empire mode allows the player to select from some of Japan's greatest battles such as the, the, the incident at and the. In the Create-A-Warrior Mode, the options are limited to 13 models with 10 color patterns each, as well as four different voices. Fortunately, a new feature is added to the mix: the ability to copy movesets of other characters.
Unlike Samurai Warriors: Xtreme Legends, the game does not feature new characters for the series. However, and, who were unplayable special bodyguards in the original Samurai Warriors 2, are now playable characters in Samurai Warriors 2 Empires.: October 24, 2013 Mode(s) 1–2 players Samurai Warriors 2: Xtreme Legends (戦国無双2 猛将伝: Sengoku Musou 2 Moushouden) was first released on August 23, 2007 in Japan for the. It is the fifth Xtreme Legends expansion by Koei, and also the first and only Xtreme Legends expansion since to be released after Empires (Other Xtreme Legends expansions are released shortly after the release of the original game). It shares the same achievements with the parent game on the Xbox 360. The expansion introduced new characters to the series, including, and. From returned in the expansion with an updated character design, and and from Samurai Warriors 2 Empires are also playable and have new weapons.
Shibata Katsuie wields two, while Sasaki Kojirō still carries a nodachi, but can now summon an ex-dimensional sword during battle. Because Imagawa Yoshimoto was put back into the game, the previously omitted Battle of Okehazama is brought back, and Hideyoshi's Shikoku campaign against Chosokabe Motochika is also included. A new mode known as Mercenary Mode is in the game. It resembles Xtreme Mode from. Playable characters can now be upgraded to level 70; in the original the highest level was 50. Bodyguards can also level up to 30, when in the original 20 was the highest level.
Fifth weapons are present in the game, however, unlike the first game, the weapons has the same attack base as the original (before, the fifth weapon would have a higher attack base). Some considered it as an 'alternative fourth weapon'. In Samurai Warriors 2, the highest upgrade is fourth weapons. In order to play the full functionality of this game the original is required. 'Import' selected on the main menu will guide you though a disk switching process.
Xbox 360 players must download the expansion via the Xbox Marketplace as there is no stand alone disc available in stores. As for the PlayStation 3 and PlayStation Vita players, the game is bundled along with the two other versions of this game (the original and Empires), thus the players are no longer required to use the 'Import' feature. Reception Samurai Warriors 2 Samurai Warriors 2 Review scores Publication Score N/A 4.5/10 4.5/10 N/A N/A 7/10 N/A 36/40 N/A N/A 6/10 6/10 N/A D− D− N/A 6/10 5.4/10 N/A N/A N/A 6.8/10 5.3/10 N/A 5.8/10 5.5/10 N/A 5/10 N/A N/A N/A 6.5/10 47% N/A N/A N/A C C N/A Aggregate scores 49% 61.97% 55.89% 43/100 58/100 52/100 Reviews of Samurai Warriors 2 ranged from very mixed to negative. And gave it a score of 62% and 58 out of 100 for the PlayStation 2 version; 56% and 52 out of 100 for the Xbox 360 version; and 49% and 43 out of 100 for the PC version.
The only positive review came from, which gave the PS2 version a score of 36 out of 40. Retrieved August 8, 2014. (in Japanese). Retrieved February 14, 2008. Retrieved August 8, 2014. (in Japanese).
Retrieved February 27, 2008. Retrieved August 8, 2014. ^ EGM staff (October 2006).
'Samurai Warriors 2'. McCarthy, Dave (September 27, 2006). Retrieved August 8, 2014. ^ Gantayat, Anoop (March 1, 2006).
Retrieved March 24, 2015. ^ Reiner, Andrew (November 2006). Archived from on June 9, 2008.
Retrieved August 8, 2014. ^ Ferris, Duke (October 6, 2006). Retrieved August 8, 2014. Navarro, Alex (September 20, 2006). Retrieved August 8, 2014.
Navarro, Alex (September 20, 2006). Retrieved August 8, 2014. Speer, Justin (September 22, 2006). Archived from on October 18, 2006.
Retrieved August 8, 2014. Bedigian, Louis (September 17, 2006).
From the original on February 3, 2009. Retrieved August 8, 2014. Knutson, Michael (September 25, 2006). From the original on December 31, 2008. Retrieved August 8, 2014.
Brudvig, Erik (September 19, 2006). Archived from on November 5, 2006. Retrieved August 8, 2014. Brudvig, Erik (September 19, 2006).
Retrieved August 8, 2014. 'Samurai Warriors 2'.: 85. October 2006. 'Samurai Warriors 2'.: 79. November 2006. 'Samurai Warriors 2'.: 91.
October 2008. ^ Dahlen, Chris (November 6, 2006). From the original on May 28, 2007. Retrieved August 8, 2014. October 7, 2006. Retrieved August 8, 2014. (subscription required).
^. Retrieved August 8, 2014. Retrieved August 8, 2014. Retrieved August 8, 2014. Retrieved August 8, 2014. Retrieved August 8, 2014. Retrieved August 8, 2014.
McCarthy, Dave (March 13, 2007). Retrieved August 8, 2014. Reeves, Ben (April 2007). Game Informer (168). Archived from on March 19, 2007.
Retrieved August 8, 2014. Kilgore (February 27, 2007).
Archived from on March 3, 2007. Retrieved August 9, 2014. Navarro, Alex (March 7, 2007). Retrieved August 8, 2014. Navarro, Alex (March 7, 2007). Retrieved August 8, 2014. ^ Theobald, Phil (March 2, 2007).
Very minimal damage to the cover including scuff marks, but no holes or tears. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. The dust jacket for hard covers may not be included. Binding has minimal wear. A book that has been read but is in good condition. See all 12 rows on en.wikipedia.org.
Archived from on March 5, 2007. Retrieved August 8, 2014. ^ Rayhill, Ryan (March 2, 2007). Retrieved August 8, 2014. Bedigian, Louis (February 26, 2007).
From the original on January 25, 2009. Retrieved August 8, 2014. Hopper, Steven (February 26, 2007). From the original on December 26, 2008. Retrieved August 8, 2014. ^ Perry, Douglass C.
(February 27, 2007). Retrieved August 8, 2014. 'Samurai Warriors 2 Empires'. Official Xbox Magazine: 79.
Padilla, Raymond M. (March 19, 2007).
Archived from on November 22, 2008. Retrieved August 9, 2014. ^ Mastrapa, Gus (March 12, 2007). From the original on March 15, 2007. Retrieved August 8, 2014. Retrieved August 8, 2014. Retrieved August 8, 2014.
Retrieved August 8, 2014. Retrieved August 8, 2014. Whitehead, Dan (April 25, 2008).
Retrieved August 8, 2014. Stella, Shiva (May 19, 2008). Retrieved August 8, 2014. ^ Gilbert, Henry (March 24, 2008). Retrieved August 9, 2014. Clements, Ryan (March 20, 2008).
Retrieved August 8, 2014. Clements, Ryan (March 20, 2008). Archived from on March 23, 2008. Retrieved August 8, 2014.
'Samurai Warriors 2: Xtreme Legends'.: 82. 'Review: Samurai Warriors 2: Xtreme Legends'.: 85. Retrieved August 8, 2014. Retrieved August 8, 2014. Retrieved August 8, 2014. Retrieved August 8, 2014. External links.
Musou Game
at (in Japanese). at Gamecity (in Japanese). at Gamecity (in Japanese). at. at.
Game or Patch Questions? Visit MAIN N E T W O R K Samurai Warriors 2 Shin Sengoku Musou 2 System Language Protection CD Cover: PC:: (v4.81) - : Index Game Fixes:. Game Trainers & Unlockers:. Game Releases. ENGLISH (06-2008).
CHINESE (06-2008). JAPANESE (06-2008) Related FileForums Posts.
Related Games. External Links. Get it Here!. Backup & Installation Notes. Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!. Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online.
When this happens use the original EXE to play online, else you could find yourself banned from the game!. When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!. Some original games do not work when a certain application has been installed, like DAEMON Tools. In most cases using a No-CD or Fixed EXE will solve this problem!.
Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code! More info in the!.
If you have problems using a trainer in combination with Windows Vista, 7, 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode!. ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed! - File Archive 246 KB Delta10FY File Archive 605 KB? File Archive 3.1 MB Play Instructions:.
Sengoku Basara 2
Install the game - Full Installation. Apply the official Samurai Warriors 2 v1.1 Patch.
Replace the original SW2.EXE file with the one from the File Archive. Play the Game! ASiaN SouND eXPReSS File Archive 42 KB Jimi Zhang File Archive 1.2 MB Play Instructions:.
Install the game - Full Installation. Apply the official Shin Sengoku Musou 2 v1.1 Patch. Replace the original SW2.EXE file with the one from the File Archive. Play the Game! Caliber/CH File Archive 1.0 MB aSiaN SouND eXPReSS File Archive 83 KB Jimi Zhang File Archive 1.7 MB Play Instructions:.
Install the game - Full Installation. Replace the original SW2.EXE file with the one from the File Archive. Play the Game! UNLEASHED File Archive 133 KB aSiaN SouND eXPReSS File Archive 86 KB Caliber/CH File Archive 1.0 MB BReWErS File Archive 53 KB aSiaN SouND eXPReSS File Archive 52 KB RELOADED File Archive 1.1 MB Play Instructions:. Install the game - Full Installation. Replace the original SW2.EXE file with the one from the File Archive.
Play the Game! - File Archive 3.2 MB Play Instructions:. Install the game - Full Installation. Replace the original SW2.EXE file with the one from the File Archive. Play the Game!
Synopsis Toyotomi Hideyoshi is on the verge of unifying the realm, and all that remains is the Odawara Castle protected by the 'Lion of Sagami' Ujiyasu Houjou. Hideyoshi's personally trained generals—Ishida Mitsunari, Katou Kiyomasa, and Fukushima Masanori—as well as Ootani Yoshitsugu, Shima Sakon, and Naoe Kanetsugu are all on the frontline of the battle. Amidst the battle formation are the two young warriors of the Sanada household: older brother Nobuyuki and younger brother Yukimura. As the stalemate begins to break down, Sanada Yukimura rides on a lone horse into the fray.
His brother follows him right after. (Source: ANN). Overall 7 Story 6 Animation 7 Sound 6 Character 5 Enjoyment 7 TL;DR: A dumb but fun dramatization of a period of history that pretty much writes itself. The Warring States period is probably the first taste many of us outside of Japan have of Japanese history, & not just because of the Total War games.
With it's long list of factions, battles, & heroic individuals; the period has been a rich vein for story tellers that has been tapped often, some might say to exhaustion, over the years. Samurai Warriors is hardly a contender for being one of the better works of fiction to come out of this tradition, but it turned out to be a surprisingly enjoyable retelling of the final years of the period which combined an engaging tale of the dying days of the samurai era with lots of big men hitting each other with big weapons. (this review assumes you've seen the OVA/know a bit about the period being depicted) The series starts pretty much where the OVA left off. The Saneda brothers, Yukimura & Noboyuki, now find themselves fighting on the side of shogun Hideyoshi at the siege of Odawara castle (1590), the last holdout of the Hojo clan & the last battle in Hideyoshi's campaign to unite Japan. Victory at Odawara is meant to symbolise the tantalizing realisation of a unified Japan, before Hideyoshi's sudden death plunges the realm back into uncertainty as Mitsunari & Ieyasu, named as regents, come into conflict with each other (as you might expect, Samurai Warriors deals with Hideyoshi's disastrous & bloody invasions of Korea by pretending they didn't happen).
As the sides in the new war are drawn, the Saneda's find themselves torn between their ideals & their familial bond. Yukimura, the more idealistic warrior, sides with Mitsunari, the man who is morally in the right but whose aloof & impersonal way of governing has alienated him from many of the daimyo of Japan. Noboyuki, who has a more grounded view of things, sides with Ieyasu, who while depicted in Samurai Warriors as a conniving power grabber (which he was) is also, Noboyuki feels, the only man who has both the vision & power to finally bring lasting peace to Japan & an end to the Warring States era. This divide is the main theme of Samurai Warriors. Yukimura is the embodiment of an idealised warrior hero.
He is immensely powerful & skilled in the arts of war, & is devoted to his ideas of justice & loyalty to those who are in the right. Noboyuki is, for lack of a better term, more of a realist. He has his honour but rejects heroic notions such as it being better to die heroically than live ignobly. For him, the ultimate ideal is a peaceful Japan, & if he has to sully his own honour somewhat to achieve that, it's a worthy sacrifice. Their conflict embodies that of Japan itself, between the heroic, ideal warrior whose convictions could can only be pursued in conflict & the more pragmatic, new type of warrior that Japan would need to become a nation at peace. Their split also allows for an easy way to show both sides in the two main conflicts in Samurai Warriors: first between Ieyasu & Mitsunari, culminating in the battle of Battle of Sekigahara (1600); then the Siege of Osaka (1614-15) between Ieyasu & Hideyori, Hideyoshi's son & rightful heir of the shogunate Ieyasu had claimed after defeating Mitsunari.
For those who have played the games or like people spotting, Samurai Warriors has a long roster of notable figures from the era. One might say there are too many, given that are a few occasions where characters just show up & if you don't know who they are, you'll be left scratching your head as to what they're doing. It doesn't help that some characters show up in historically inaccurate places. To it's credit, however, Samurai Warriors for the most part keeps the focus on a smaller ensemble cast, avoiding the problem of shows like Kancolle where the story keeps jumping between seemingly unconnected groups of characters. As to which side of history Samurai Warriors ultimately sides with, it's hard to say. Indeed, it strikes a fairly balanced view that is in keeping with how the period if viewed more generally in Japan.
Yukimura is held up both by the show & by his contemporaries as the ideal warrior. Mitsunari & Hideyori also are seen as facing up against Ieyasu with the sense that they are morally in the right, which isn't really disputed.
However, nor does Samurai Warriors go for a simple good vs evil portrayal of the sides either. Ieyasu might be a conniving power grabber, but he's also the only man with the authority to keep the daimyo of Japan in check.
His son Hidetori may be a bit of a feckless wastrel (he was), but better for Japan a weak but peace loving shogun than a strong, warmongering one. While hardly a nuanced presentation of events, Samurai Warriors does a decent job of not being overly simplistic in it's handling of who the good guys & who the bad guys are. For those spoiled by Unlimited Budget Works quality levels of animation, Samurai Warriors will disappoint. The ridiculous character & weapon designs, & earth shattering attacks that send foot soldiers flying are all here, but the fluid, dynamic, long shot action sequences you might want are not. Instead, Samurai Warriors opts for a more old fashioned way of depicting combat, with panned still shots, action lines, close ups of the combatants, quick edits between cuts & a lot of manly shouting. That said, while not the most technically impressive, the art & animation quality in Samurai Warriors remains consistent throughout the series; which in my opinion is more important & preferable to a series which achieves better individual results by being more inconsistent overall. The writing is also pretty flat.
While this period of history pretty much writes itself in terms of the characters & events, a lot of the script itself is quite labored & in-eloquent. While I certainly can't fault the meaning behind a lot of what's said, such as when Noboyuki implores the Uesuagi to accept Ieyasu's humiliating peace terms rather than destroy the clan in a final battle for the sake of honour; the actual dialogue itself is no Shakespeare, for lack of a better way of putting it. I also thought it was a shame they didn't have Yukimura's (alleged) real last words in the final episode, although perhaps they wouldn't have fit with how the show decided to depict the final battle that ends both the Warring States era & the show: 'I am Sanada Nobushige, no doubt an adversary quite worthy of you, but I am exhausted and can fight no longer.
Go on, take my head as your trophy' Despite good reasons not to expect anything out of Samurai Warriors, it being an adaptation of a game series with not the best of reputations, I ended up enjoying this series a lot more than I expected to. It's a lot of dumb fun, with big manly men (though there are some women too & they actually play some important, though ultimately quite minor, roles) with ridiculous character designs, beating each other up while extolling warrior virtues. It's not clever but at the same time it has a more nuanced view of the period being depicted than might be expected of it. You won't be missing anything by not watching Samurai Warriors, but you might well enjoy it if you do. Overall 2 Story 2 Animation 3 Sound 4 Character 1 Enjoyment 2 Sengoku Musou is a historical fiction of japanese time period, Sengoku Jidai. This anime is based on a fighting game, and those animes have a negative stigma attached to them.
This series shows that there is a very good reason. When I watched this, I got a strange feeling that it was terrible. For some time, I was unable to really point out what was the reason, but then I realized.
Sengoku Game
Remember that war sequence you saw in that action series you watched? By war sequence, I mean that episode where someone narrates long-panning shots with still people with war sounds, strategic screens that show the army views and occassional hero fight. Though they at points are entairning, it is mostly because you have got to know some of the characters and you care about what they are going through, and that makes the war somewhat meaningful.
Now get the characters that you care about and remove them. The war sequence can still be pretty good, since it at least is used for meaningful world building. It is pretty easy to sit through a while of battles if it means you in the end understand more about the world of the series.
Now imagine 12 episodes of war sequence with no time to get to know any of the characters. There are some shows that are pretty monothonic, like Dragon Ball with all that saiyan fighting, Bleach with the sword stuff or Death Note with crime/mysery. This means that it is possible for a show to be about a single thing, so why doesn't Sengoku Musou work? First of all, the characters are extremely flat. There's the gayish pacifist guy, the brutal strong guy, the calm glasses-guy, the elegant girl and the cute ninja girl with a freaking flying squirrel.
The only times I got really interested for few moments about the characters were the 11th and last episode. I haven't played the game this is based on, so I really can't tell if it's better or worse. What I can say is that this is bad. Overall 6 Story 5 Animation 8 Sound 5 Character 4 Enjoyment 4 It is highly unlikely that this will be completely spoiler free so if you really want to watch this don't read on after this. Having been able to play one of the earlier games for a bit while at a relatives house a few years ago I have occasionally looked back but often found the games to expensive. So when an anime came out for them whoo I might actually be able to enjoy this without paying a ridiculous amount.
I was also interested because rather recently my interest had been sparked by this period of history. The first episode didn't really grab me, there was a few moments that made me laugh.
I only stuck around due to the knowledge that everything was going to go very wrong within about five minutes of the next one. So second episode impressed me and I liked the third as well, all about friendship and that and everything going wrong.
It was the fourth where I started to lose interest. The story moved too fast and completely ignored the ties between many characters, such as the one between Hideyoushi and Mitsunari which is at least mentioned in the game as far as my knowledge goes. They then completed the 'what the hell are you doing, stop this now' feeling by killing off what felt like half the characters. I carried on watching simply because I went into a stage of 'something interesting might happen, keep going' and there was just dreary politics for a good few episodes before anything happened. Even after it was pretty dull up until the final three. I also had a particular hate for the person that I was supposed to consider the good guy, personally I sided with the western army while I was researching before watching this and the anime did not alter that. It was the final episode that gave any merit to this anime.
I was well aware the budget was quite low for this and immediately it was clear they put everything into the last episode. Even though my two favourites died in the fourth episode and I am the biggest wuss when it comes to character death their deaths didn't really get me. All the emotion that should have been felt when the other half of the cast died was put into the final few moments. I bawled like a baby but reflecting on that if there had been the same kind of quality for the other deaths I would have liked it more because it played about with your emotions more, what character death is supposed to do. Even with that however the only truly amazing thing about this anime (and this is exaggerating) was the art style.
The character development and connections between the characters was badly done and would only make any sense if you watched the special set before hand which I only found when I was half way through the anime. My advice: stay away unless you like politics and the art style.